So I joined up in a new game on my old geopol watering hole; it's the fourth reincarnation of The Boundless World (known as TBW amongst us). This time around the setting is in Europe in the 1980's and the alternative history primer is quite a good one. I've come to realize that the strength and endurance of these games is not solely on the player's input, it also has a lot to do with how far the moderator is going to take it. I mean, we had an incredible run with TBW 2 which lasted approximately a good fifty two game years! That is to say around two years real time. I'm proud to say that I joined that game around midway through and found myself sucked in by the scheming and planning, as well as the outlandish stories you could write about your nation.
In the meantime whilst most people in the forum wait for the coming of the next great game, I've found myself joining a couple of offshoots: Age of Imperialism (9th version) which lasted a bit and was a good run, Pale Blue Dot, Legacy of the World and even a spin-off TBW game entitled Infinite Futures (which again didn't last very long). The games I find myself playing now are this new incarnation (as Prussia) and the slowly-developing Boundless Imperialism in which I've been playing Argentina for the past twenty game years and am cradling it into the next South American superpower. Hopefully the game won't stall and I'll be able to conduct all of my schemes into their full capacity.
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